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Divinity 2 add elemental damage to weapon

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  • Elemental arrows, marksman’s fang, and gag order are damage-converting weapon attacks that take your fully-scaled weapon damage and turn it into the specified damage There’s a level 13 wand in act 2 you get for killing 3 undead “elders” in paradise downs. So it's kind of pointless that it would require STR to wield, because you would zyocuh. ) You will only need Tenebrium weapons once to kill an object that is immune to the other damage types. Therefore if you find a sword with existing fire damage, you can increase the fire damage or can add any other damage (i. Pick the backstabber talent so that your character can sneak in for the kill. I prefer having a mixed bag of elemental weapons. im29andsuckatlife. Weapons with lower damage, say. it also increases the prices of weapons sold. And if you don't go for mace weapons, try making yourself a sword of the planets. If I understand correctly one point in Two-Handed will increase ALL my damage by 5% and +5% to Crit Dmg, so if I have two points at my disposal : If I add +2 in Two-Handed both my Pyro and Geo damage will increase by 10% and my Crit Dmg by 10% also. Picking a strength-based two-handed Sep 23, 2017 · Combat Abilities advice. Oct 5, 2017 · This will allow you to deal decent damage, stay alive and have a significant assortment of spells. I always see fishing poles lying around and they say "2-3 physical damage, scales with Sep 5, 2018 · The total damage difference between Warfare and a weapon skill, is about 10%, so it is not like you "Have" to max Warfare. Sep 20, 2017 · That's how you can have both physical and elemental damage. --> So does that mean it's good for archers and fighters to put some pts. DOS2 has a spell for archers called elemental arrows, you basically use whatever element is close to you and that adds that element to you vasic attacks for a couple of turns. The guide is written by me (YoYopuppet) in companion ship of my Steam group Ferrum Natus. You can combine a weapon with an oil barrel and a fire source to get fire damage though. 6 = cap. The skill damage is based on the weapon being used. Requires Norbyte's Script Extender, LeaderLib, and Animations Plus. Level 8. Example: Adding _Boost_Weapon_Damage_Air_Large to the Boosts field on a weapon adds a large amount of air damage. There are enemies healed by fire, earth, and air as well. Jul 21, 2021 · 1 Falone Scythe. Finesse scales with your bows, knives, and spears because they require technique to use efficiently. This can be boosted further with spells, potions, or some talents but it generally requires planning if you want to become completely immune to a certain damage type. Elemental is the skill that affects your damage. Just make sure not to use more than one essence on a weapon. Mosquito Swarm: No longer a Single-Target skill, has a 1m AoE. Aug 30, 2014 · 2. It has impressive base damage that’s further 2 Source: Chain Reaction - Deal random elemental damage to an enemy. It appears automatically and inflict a distant elemental damage based on the staff type. All weapons have 150% critical damage, unless they have an critical damage enhancement. Act 4: At one of the entrances to the pilgrims' camp. Mar 13, 2024 · Updated: 13 Mar 2024 01:20. a dagger will still do the same as a 2H sword. Fun fact: If you take the Torturer talent, it will apply your weapon chances of Burning, Poisoned, Bleeding, Acid or Suffocation, through armour 100% of the time, using basic attacks, weapon-based skills as well as crafted arrows. More Elemental Damage Buffs. Sep 8, 2017 · By YoYopuppet and 2 collaborators. At Higher Levels. Adding Pyro will work just fine with your build but the damage won't really take off until you get more points invested. Lone Wolf, Savage Sortilege, Elemental Affinity, Demon. Jul 29, 2014 · The Smith in Sacred Stone has plenty of Tenebrium weapons. Only poison - so geo battlemage can be done only this way. but no adding of any status effects to weapons in the base game. Poison and the like can be applied in addition to them. By either poisoning your daggers or using Eternal Artifacts you can add additional elemental damage - poison or air damage respectively- and Runes add elemental damage that scales with the damage type's specific ability score. into INT and elemental magic schools to boost their bow and sword weapon elemental damage? Strength scales with your clubs, swords, and axes because they're brute force weapons. All damage is of a random element. Apr 17, 2018 · Then the mage uses rain to make the enemy wet and add water beneath the cloud of steam. Divinity: Original Sin 2 > General Discussions > Topic Details. Click the + next to Stats under your Project name and add Weapon. After one turn, they detonate for slightly more damage, and after a second turn, they detonate again for even more damage. Apr 13, 2021 · There IS a dagger at the last act that is all poison. These two stats are very important to make the Elementalist function. I max Intelligence, put enough points If it has a rune slot, you can socket a rune and get elemental damage that way. The level assigns a base value of the damage of the skill. Don't know of any other way to get elemental damage on your weapons. At least, it repetitevely works for me as for new characters who picked the skill as initial one as well as for totally non Aug 20, 2017 · They are required for one single quest, so one is necessary. Elemental arrowhead is a huntsman ability that adds damage to your weapon based on what ever element is around you. Attribute is STR, FIN or INT. 2 = 2. The most powerful weapon in Divinity Original Sin 2 is the Falone Scythe that can be stolen from the statue in the Arx Cathedral. 2 damage types). Verifying damage calculation in the DE. Elf and Human characters have unique racial Sep 7, 2018 · Decaying Touch: 20% more damage. Alatreon Divinity and its interaction with elemental caps. Doesn't deal damage to self or allies. Copy of the version I uploaded in steam and now available in nexus for GOG users. Spell damage is based on level and that spell's multiplier. In general, a 1 damage type party will usually focus on having extremely high damage and focus one dude at a time. 6x the base element (after augs, but before skills/buffs/etc. For most of the game, water has the most sustainable damage. Only one or two levels can be managed well enough and the damage boost is worth the effort. a magic weapon with +cold damage) will stay. You can add poison to a weapon, then overwrite the poison damage with fire, and now your weapon does the bonus fire damage and sets burn, but it STILL CAN SET POISON as well. PoleWacker. The general concept of the Venomous Sentry is to buff your Poison Damage through Skills like Venom Coating, Elemental Arrowheads and Aug 23, 2019 · The elemental weapons have lower drop rates than their physical counterparts (1 in 4 strength or finesse based melee weapon will be elemental on the average). No to intelligence, but it is affected by the elemental school level of the wielder (air damage is increased with higher levels in Aerothurge). (If you want to use it for the quest, it better be something without elemental damage. I saw the recipe for fire enchantment on wiki. I've been running a sparkmaster type build with dual daggers to decent effect. Stacking Venom Coating alongside Elemental Arrowheads works wonders when you also use a weapon with innate magic damage, crafted magic damage (typically poison), and a magic rune while shooting a target standing on an elemental surface with the Elemental Ranger As you can see warfare is stronger in every category. The physical damage part scales with Warfare, the fire damage part with pyro. Having 10 dual wield and 2 in warfare will net about the same result as having 10 warfare, while being able to exploit elemental weaknesses and getting the additional dodge. ) Bow + Essence of X = added elemental damage. No longer Elemental Weapon. So 10 points in Pyro is a 50% increase to all Fire Damage. There is not much room for points in two-handed without going lone-wolf. So it'll be magic damage because of the staff being used. Create a new Weapon stat page in the Project. Nov 14, 2015 · What I've found with adding essences or poison in EE (which I think is the same as the original), is that you can always add one additional damage type (or increase the existing damage). Same question for runes, if I want to add frame of power that gives bonus to finesse, I have to add either thunder or venom rune, will the added damage scale with finesse? An intelligence-based Necromancer will need 3 points in Necromancer, 10 in Warfare, 2 in Pyrokinetics, 2 in Hydrosophist, 2 in Scoundrel, 2 in Geomancer and 5 in Polymorph to have all needed skills and optimised damage for necro spells. 2. you can change the element on your weapon any time. Note: This mod is in beta, so expect bugs, but also expect fixes. This makes the build special as it is more of a battle mage type that focuses on dealing physical damage. ) or an incoming spell attack. Take a Warfare skill for example, say Crippling blow. Your Geo level. The total damage that would be dealt by a regular attack, summed across damage types, is then converted to the damage type of the special arrow and multiplied by the multiplier for that particular arrow type. In addition, tenebrium weapons are excluded from crafting, so you cannot e. Int doesn't affect it near as I can tell. So if you add fire damage to a physical axe, the fire damage will be boosted by your strength (or whatever attribute the weapon scales with). 8 x 1. Sep 14, 2022 · Act 2: On the tower in the south-east of Driftwood. The bonuses you gain from Abilities in this game are somewhat different than the original, so it’s easy to see Specifically the fire damage I assume the physical damage wont scale with intelligence. For the duration, the weapon has a +1 bonus to attack rolls and deals an extra 1d4 damage of the chosen type when it hits. Pyro 10. For weapons most of the time it will be Warfare because most weapons do physical damage, although some weapons do fully non-physical damage. Weapon boost stats are weapon stats too, inheriting " _BOOSTS_Weapon ". Its detrimental to use weapons significantly higher level, 4-5 levels or so. Poly 2. Nov 23, 2020 · Chaoslink Nov 23, 2020 @ 2:44pm. Weapons in Divinity: Original Sin II are used to improve damage dealt to enemies. These could be Swords, Bows, Staffs, Axes, Maces, Shovels, Rods, Sticks and almost anything you can wield. This is for those who come here years later like myself, here's how you apply fire to a weapon: Find an OVEN, I've tried a stove and it does not work, then combine: - Oil Barrel. Warfare skills scale by weapon damage regardless of type as long as it's a melee weapon. So if there is blood you get more physical damage if it is fire you get fire damage. It's special to Safi armor. Humans - Ingenious: Extra Crit Chance, Encourage: Increase ally stats. The Venomous Sentry is a unique Ranger, one of few possible Builds that can make use of the Elemental Ranger Talent, in addition to using the Reactive Shot skill effectively. Pick up the barrel and combine with the weapon. As for weapon damage cap, I'm not sure there is one but I haven't done any testing in that regard. Weapons in Divinity: Original Sin Enhanced Edition are used to improve damage dealt to enemies. 26 items. So, it'd be Two-Handed, Pyro, and an Attribute, but I don't know which one. #1. Launch a magical missile from your staff that deals X-Y elemental damage. These could be Swords, Bowes, Staffs, Axes, Maces, Shovels, Rods, Sticks and almost anything you can wield. Im not sure that is a thing (being on fire transference) Most Weapons have elemental damage or you can craft elemental damage onto them. The Tenebrium weapon can't be boosted with anything, so it is what it is. There are enemies who will be healed by water though. Jul 20, 2023 · The critical damage multiplier isn't weapon bound, but character bound. This enables the attribute spreading that a spellsword character needs. Also theoretically one handed weapons are pretty efficient in terms of dealing damage since they take less AP per strike. . Slowdown and Cursed Fire arrows deal 100% weapon damage. It only overwrites elemental damage added with the elemental essences (Fire Essence, Water Essence, etc). Add a Comment. Does this weapon damage scale with finesse? I would expect that it would scale with finesse and geomancy, as dagger is finesse based and poison is geo based. Apr 1, 2020 · Per page: 15 30 50. However, if you want magic damage with a finesse build, bows are the way to go. With crafting will it be possible to make weapons do elemental damage instead of physical? It would make many builds much more viable as you could use melee and spells and still work on one type of armor 2. Lizard Wizard Geomancer/Pyromancer Build (Great for Causing Explosions!) Divinity Original Sin 2 features deep RPG mechanics that play a significant role in players’ playthrough like skill combos that provide damage unique abilities and damage buffs that will help Any amount of 2-handed weapons and staffs but very few good quality bows. Reply. So far as I can tell, the rest of the arrows deal either 70% or 0% weapon damage You attack with a wand dealing fire damage: Scales with weapon damage, INT (wand) and Pyro (fire damage) You use a warfare damage skill with an axe that deals physical damage and a bit of fire damage: Scales with weapon damage, STR (axe). Let's take a Pyro/Geo Mage using a staff and who only cares about damage. 8 and your elemental factor is x1. Edit: This is in the editor, by the way. And if you do poison enchantment first, the weapon will retain the chance to poison, or if you do the fire enchantment before the poison enchantment, the weapon will retain the chance to burn. GaijinHunter has released two videos to help people understand the nature of elemental caps and not wasting any elemental damage before it goes to waste. Staff that does only elemental damage will only scale with Int and school ranks. It’s easy to get spread too thin, and often people make the mistake of not spreading points around enough. Dec 22, 2019 · I thought I read somewhere that the elemental damage attached to swords and bows is determined by whichever magic school level attained. Do not provoke them, unless you are prepared to suffer the consequences. At first glance this seems an unusual combination, however it can be quite Staff of Magus is a weapon specific skill in Divinity: Original Sin 2. Added a visual target indicator. A fun thing I like to do is to grab the Executor axe from beginning of act 2 since it has chill and frozen, and then add poison and fire for the burn and set poison, THEN Oct 26, 2017 · One of the hardest parts about making a Build in Divinity: Original Sin 2 is getting your Abilities distribution correct. (Seen on Almira in Northeast Reaper's Coast at player lv. This hits the enemy for a chunk of damage and shocks both the steam and pool of water. 25 times base damage Due to stat allocation on level up and stat distribution on gear, 1 point in Warfare is always more valuable than 1 point in Dual Wielding for damage output. Found a Legendary Earth Mace and a Fire Mace. Choose one of the following damage types: acid, cold, fire, lightning, or thunder. Branch + bow string (strong sinew x2) = Bow. Sep 18, 2017 · Originally posted by Cutlass Jack: Bonus magic damage on physical weapons (str or Finesse) gets boosted by the associated elemental skill. Dec 4, 2019 · Updated: 04 Dec 2019 06:37. Now the one time you want weapon skills over non-weapon skills is if you are doing a 2 Handed warrior focused on damage/ crit, and your crit chance is either over 80% or you are using enrage. Weapon is pretty common concept in many games, but I have not once used them in DOS2. Open Weapon from Stats dropdown under your ProjectName. Nope. Elemental damage on weapons is just boosted by skill ranks of that type. 16 times base damage 1. As an Elementalist you will be using Armour that requires Intelligence. Elemental damage bonus applied via skills is based on level, and then scaled further with appropriate skills when attacking. The debate is that Elemental Arrowhead works on melee weapons. Here's a fire themed archer that I've had a lot of success with- since you mentioned wanting to Jan 30, 2018 · The Terramancer is a Mage Build that utilizes the devastating AoEs of Geomancer to deal tons of Earth Damage, while also making use of Necromancer Skills that hit for Physical Damage to individual targets. And a wand you need lohse for in act 4. e. Oct 20, 2018 · Venomous Sentry – Ranger Build. Almost all the mobs in the game are weak to crushing damage. Oct 6, 2020 · LaughingLeader's Mods - Definitive Edition. Here is a instruction how to "enable" elemental arrows for all kind of melee weapons (wands included). Not sure if this is possible in GM mode. Intelligence scales with your spells, wands, and staves because magic. Currently its damage range equates to 289-422. No. As best I can calculate, the Fortified proc will give my target about 2% damage reduction. I haven't been able to find out what gives other elemental damages yet. 7. A weapons damage (elemental or otherwise) doesn't affect other damage from spells, whether that's a status (burning, poisoned, etc. If a STR weapon does only elemental damage, that damage would scale only with your elemental skill and INT instead of STR. You'd have to check to see what attribute the weapon scales with, likely Str or Int. Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 Sep 21, 2020 · Not necessarily. Scoundrel 2. #11. 16) Hydrosophist: Ice Breaker - 1 Mem - 1 AP - Req Hyd 3 - Sets off a chain reaction that causes ice areas to explode into water puddles, dealing water damage and setting chilled. That's why there's the poison damage on your skill Nov 15, 2022 · 10 Choose An Elf Or Human. 5 = 2. E. Apr 2, 2019 · Elemental blades & other magical weapons. 1. Cooldown reduced to 2 turns from 3. Inquisitors start with one point in the warfare and necromancy skill respectfully. You will need many Memory slots in order to get this build working. For example a staff with poison will do more damaage if you increase Geomancer. Weapons with elemental damage will list the damage in the item tooltip, which pops up when hovering your cursor over the item in the inventory. Oct 27, 2017 · Lets say your attribute/weapon skill factor is x1. To add tenebrium damage to a weapon, you'll need a Tenebrium skill of at least 3, and you'll need your Crafting and Blacksmithing skills to total at least 5. Does scoundrel effect it? E. So I was trying to make a weapon with more than two elemental damage I know that other than the basic damage type you can add a boost to the weapon, but I failed to make the boost with more than one damage types. Award. Mar 26, 2018 · Optional: Physical wands and staffs. Sprinkle in a few Hydrosophist Skills and you have a Terramancer. I believe safi set bonus just raises the elemental cap while namielle sb doesnt. Highly mobile, surface making, Dual-Wielding Shaman. The Weapons These unique weapons support one or more of the general playstyles promoted in this mod. Originalmente postado por Cutlass Jack: Bonus magic damage on physical weapons (str or Finesse) gets boosted by the associated elemental skill. sharpen a sword on a whetstone wheel. It won't be a massive amount of damage, but it will be enough to complete the quest. Elemental damage on physical weapons is bad as far as dealing damage goes, however, they can be mildly useful for setting oil aflame, shocking water ect at times. I may throw some summoning in there, instead of Poly, for totems. Mixed parties will usually split and use a lot of crowd control since they can't kill as fast as 1 damage type parties. Yes, it is useless against undeads. a. Nov 26, 2018 · Elemental WeaponsMore build diversity now available! Adds the following Elemental and Int-Scaling Weapons to the game: One-Hand Swords, One-Hand Maces, and B Geo 10. 3rd-level transmutation. Elemental Arrowhead: use on a surface to get bonus weapon damage based on the surface elemental. Sort by: Best. Venom Coating, Elemental Arrowheads, Firebrand, and runes all add elemental damage to your weapon attacks, so the damage acts as weapon damage and crits when the weapon crits. Damage is based on your basic attack and receives a bonus from Intelligence. That means everything except bow/crossbow and wand. If you use a staff, the skill will deal whatever % its supposed to deal of the base weapon damage. Raise Bloated Corpse: Cooldown increased to 5 turns from 3. Damage on P. ago. Peace of mind offers 20% accuracy and a venom rune in the neck slot can offer a little more to cover the accuracy loss of being lower level. DOS2 Guide. •. I can't imagine myself changing weapons for different enemies because I'm too lazy. The commonly referenced damage formula in DOS2 is the result of this user's work, though the full version we know by now is. Multi hit weapons, Like dual wielding is the best way to max venom damage, as the coating will apply to all hits, so you will do double the damage of a single target weapon. Jan 15, 2018 · 10. Act 3: Near the entrance to Amadia's temple. Status effects can never be added to weapons. ) of the weapon. But is there more? 2. Bow+ 2nd bowstring = Boosted bow (like using a bladed weapon on anvil for damage boost. This is because the Tenebrium enchant shares the same slot as the essence ones. I figured that if you combine your weapon with poison potion, it gets perma poison damage, but did anyone figure how to add fire or other elemental damages on your weapon? If you're going one handed, you should try sticking to crushing weapons. Weapon Expansion is a large content mod that adds a large amount of new weapons, skills, armor, items, a mastery system, and more. On the Weapon stat page only the values that are duplicate to the original Weapon stat page will be overwritten, so there’s no need to copy and paste all of the Attributes do increase damage added to a weapon from a rune, even if the rune is a different damage type. Earth and Poison items each have 50% less probability to spawn than the other elements, to avoid advantaging Geomancer weapon builds too much. A nonmagical weapon you touch becomes a magic weapon. - Cooking Pot. so far you can add poison to just about any weapon with the ooze barrel. If that's the case, then combining a weapon with a Tenebrium Bar will add tenebrium damage to it. In DE you can add fire damage with a fire pit IIRC. A way to exploit elemental arrows to gain additional magic damage (DOS2: DE) Hello there and sorry for my bad english. Dual-Wielding 8. Bow + Tormented Soul = add STR and DEX. If the enemy is stunned, the two surfaces will automatically stun them again once their first stun clears. The Con and HP boosts give me 355 HP. 1 Share. g. Dynamic armor status resist. Base is base damage from your weapon or spell. Mouse over your damage stat with a weapon equipped and the tooltip will show you Aug 3, 2020 · Inquisitors are a class that would best be qualified as a necromancer that uses warrior traits. Fazl Oct 13, 2019 @ 7:47pm. Awesome thank you! I was looking to abuse this by adding essences to each of my weapons. It's a special skill that can be used with a staff equipped in the main hand slot. If you are wielding one of the newly added weapons, you will now be able Aug 23, 2022 · Focus on armor that gives you extra finesse and/or wits, while also looking for gear that gives you scoundrel and warfare points. " Just read "The Art of Destruction: Firey Infusions" in-game and learned a bunch of recipes for Flaming weapons for Boiling Pot, Campfire and Oven. 9 warfare. All damage dealt by a weapon scales with the attribute associated with a weapon. Source: Player's Handbook. Thanks! If I'm using a 2 handed weapon that deals exclusively magic damage (let's say fire, for example) then the following skills would buff its damage…. im undead so it helps and it seems to be bottomless. The reason you see a weapon does above 150% critical damage, is because the character you view the weapon with does extra critical damage by gear or skill (scoundrel). Safi set bonus raises this to some other number that I don't remember because I don't think you'll get there. Alternatively just use a Tenebrium Bar on any weapon other than a staff. Again, melee non crit. • 2 yr. From what i remember. Would be cool but overpowered if they added one specific deathfog barrel hidden somewhere in the game that you could add to your weapon. Oct 21, 2017 · Staves are the elemental counterpart of 2H physical weapon, if you really want to use a melee elemental weapon, but you know they require INT. The first thing on our list we’d like to see changed is the addition of elemental damage buffs (Fire, Water, Poison, Earth, Air) that either add MUCH MORE elemental damage to your weapon attacks OR convert them to that damage type completely. There are no staves with earth damage in the game. Other than Necro, the rest of the "magic" schools (Geo, Pyro, Hydro, Aero) each increase the damage of their associated elemental damage type for each point invested. Weapons can spawn with elements, those are not added. Right now spellsword builds are very limited due to the new armor system. Normal elemental cap is 1. If you are talking about a weapon with rune slots i definently recommend going for the runes that add physical damage rather than the elemental runes. Dec 14, 2017 · Warfare itself buffs physical damage only. Aug 4, 2017 · "And for some reason if you add a weapon of your choice and a poison bottle of any size together, that weapon gains poison damage. This could be a bug and it was fun to apply cheap source of Dot damage especially if you are dual wielding. This guide will help you get an idea on potential skill combos, weapon combination, and abilities as well as some "worth knowing" information about DoS 2. Note: any surface will always stack / apply on top of every special arrows. No longer checks line of sight. 27 Strength. 5 x 1. Sep 24, 2017 · Magic damage is calculated by level, int, appropriate skill. But quickly learned you can only have two different elements on each weapon. Adrenaline: Gain 2 AP for this turn but lose 2 AP on the next turn (a tradeoff), use it when you need to confirm a kill to trigger Executioner talent or just simply want to As for resistance cap, there's a cap of 80% resist to elements with armor. As a note: the built-in boost on tenebrium weapons is 20% of base damage while the one that can be crafted on weapons is 30%. The commonly agreed damage formula is as follow: Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses%) x (1 + High Ground Bonus% + Crit Bonus%) Funnily enough, Warfare skill increases physical damage, which counts as an elemental damage (physical damage is considered elemental for some I figured that if you combine your weapon with poison potion, it gets perma poison damage, but did anyone figure how to add fire or other elemental damages on your weapon? I figured that if you combine your weapon with poison potion, it gets perma poison damage, but did anyone figure how to add fire or other elemental damages on your weapon? Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten Statistiken E. For example if you have Aerothurge, it will boost the air damage on a sword. Gain poison bonus damage to weapon attacks and weapon-based skills (dependent on size of poison area cleared). All elemental damage that come as mods on the weapon itself (eg. Then cast a shock spell. #2. Is there a way to add multiple boost to the weapon? DOS2 - Recipes for increasing Weapon Damage / + Elemental Dmg? I know the Ooze barrel + Weapon combo. Simply put, the higher the weapon’s base elemental damage, the higher it’s cap will be as its cap is (base value) x 1. It says you can use oil source with your weapon on a campfire to have additional fire damage. They scale with the same attributes as vanilla ( swords with str, daggers with finesse, etc) and the proper magic skill (fire with pyro, water with hydro, etc). You seem to be in the know about elemental stuff. These weapons deal elemental damage and are affected by your strength/finesse, intelligence and your level in a relevant ability. 5. Description. The damage types will stack, but you can still only boost a weapon with one type of essence. Elves - Flesh Sacrifice: +1 AP at the cost of health. Cooldown reduced to 3 turns from 4. 3 Source: Elemental Shower - Fire a massive barrage of arrows at all enemies in range that deal damage based on your Int and spell school ranks are the only way to increase damage with Magic, unless the ability specifically states it scales with weapon damage, like some Scoundrel and Warfare skills. How To Plant Your Own Herb Garden in Divinity Original Sin 2. Whether the skills can scale by intelligence, I don’t know, but staves deal magic damage so you wouldn’t stack warfare beyond skillbook requirements. 8. There will be no difference between the two. Mouse over your damage stat with a weapon equipped and the tooltip will show you the Click combine on the barrel and drop the weapon in, only works with poison though as far as I'm aware. In general both are efficient but tend to use different strategies. The non-Tenebrium can be sharpened for extra base damage, have another elemental (or Tenebrium The damage of elemental arrows scales with your base damage so honestly the easiest way to make an elemental archer is to just make a normal archer, use a lot of elemental arrows, and take a few utility skills that will help your magic damage output. This mod adds elemental weapons of all kinds at shops and drops. . Weapons can have charms and enchantments added to them to complement your skills used in combat. aq rc wk rw gb xo wg zc jf mj