Factorio city block circuits map FactorioBin Having a standardized size for the blocks and how it looks from the map is basically why it's called a "city block". So now I am building my own blueprints and moved away from city blocks. Hi all. usually after red circuits is built I'll build my city block simplify the 4 way block to a 3-way block and make a new print simplify the 3 way block to a turn block and make a new print place the 4 way block again, simplify to a straight path and make a new print create a print of just tiles and another of just poles +−. Either merge the blocks completely, or just belt items across the tracks (I did the latter). Each station takes up a whole side of the city block. I was using 1L1C (1 locomotive with 1 cargo wagon/fluid wagon) in a 100x100 size city block, as to achieve spaceship victory, the scale is enough. 28 th 2018. I like it because I have a walking path, my intersections all laid out. City blocks is probably the simplest design there is. The rail system is formed by putting in either a straight track, turn, or 3 way junction that take 1 city block each (a 2x2 of roboports max logistic range). I am currently working on my first city-block based map; separate outposts for every item, and trains running from "Coal Pick Up" to "Coal Drop Off". In the last 3 years I've seen them grow from only used by a niche audience to the "norm" for late game as he grew in popularity. But simple logistics. Wereld 4 - Alpha 6. request red circuits and load a train with something else etc. That blueprint was 2x3 Cityblocks big. I also have 4x4 chunk city blocks in my PY playthrough (without alien life and with waterfill) and I'm a bit further in at 145 h. This works well for K2SE as there are many different resources, but (mostly) fairly low volume. In a city block your base is modular, you build it in pieces. Thats what the sub/village train system could keep up. 1. Trains don't get too clogged up. With waiting stations at pickup and drop off. Friday Facts (Dev Blog) Latest Updates. Gears & Yellow Belts: 1. Sign in / Join. 100x100 is a good size for trains 1-4 with waiting zones for each Book of roboport-heavy 100x100 city blocks. Your electrical map should now look cleaner and more symmetrical and the big electrical poles should be facing the same ways - except the ones on the edges of the outermost city blocks. Blocks dont need to be square. with the starter base serving as the mall/production for this effort. speedrunning Updates. As to expect the same problem occured which you have. Robo-Covered 200-Hour Map. Get your train system set up first, then transition to a city block design. red/green power poles with dedicated electric power poles. You can replace it with 4 basic ones and you will still have full range. View Copy. Compatible rail-blocks and perimeter defense included. This is a site to share blueprints for the game Factorio. That is, if you set the absolute size to be 100x100, then that's how big your blocks are. they can be triangle, hexa, octa however u want, but square/rectangle are most After playing for about 5 years and watching some of Nilaus's videos, I decided to due a full bob + angels city bocks by rail in 1. then near that give a block a bunch of stations stacked together and named FUELING. 000 Science / min Megabase created by Little_Elia featuring City Blocks, lots of Master Class designs and connected through Logistic Aug 31, 2022 · So when copper plate level drops low in the block, the copper providing station is enable, and the truck goes there, pick up copper plate, and then goes to the science block to unload, and then goes back to idle in its base waiting for a new request, if uranium and copper are low, it will fist do the 2 steps for uranium, load-unload, then go to Version 2 of 196x196 city blocks WIP. Plop that into a calculator and see required throughputs. Spread out your high traffic city blocks. I was watching Nilaus and his map had this look where rectangles of the map were color coded. The prevailing wisdom dictates that, "supposed to" isn't really a concept that matters in Factorio. City Block base design allows you to trade space for modularity and consistency. Perimeter Defense. Over the years, I've upgraded from sphagetti to main bus to main bus+sphagetti. Steam Power: 3. I don't care about compactness so I would use my chunk-aligned station BPs and the result would be as big as three city blocks. So I would have a station to import green circuits, another station to import red circuits, and then a third station to export the Speed Module 1. Am I thinking this right? Nov 11, 2016 · Now I have played 2 campaigns with my new City Block structure and I absolutely love it, so I wanted to share it here The idea is simple: A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. Posted by Nilaus 2 months ago. There is a roboport in the middle but it is the most advanced one. 0 Find blueprints for the video game Factorio. So not my design, I just put everything together and changed the wiring to be able to be self-built with Brian's construction site. As far as I cannot find a perfect blueprint in https://factorioprints. MojoD1 Nov. Main Bus Setup. For example, starting from a blank slate, imagine I have a block that produces 1 train of green circuits, and 3 blocks that each consume 1 train of green circuits. g. There's plenty of space in the block so you should be able to fit beac #1 Marrow FanI make mediocre content for exceptional people Keep this separate from your bus base, no stealing resources from the bus base. i cant find any good tutorial about city block so i create my own block blueprint. ( 2 in, or 1 out per cell side) Last mega base I did, I based it on a 15 chuck x 15 chunk "City Block". The city blocks are pretty big (200x200 interior space). To me city blocks are nice if you want to have a global roboport network, but for the rest they're mostly making things harder. Doesn't require any additional mods beyond Space Exploration. These are 2 different approaches that you can choose from. 67. 1 i had optimized city blocks that just got ores and coal by train that produced 50 SPM. Original design of the city block by Nilaus, modified by Mantere. Click on a station and you’ll see an option for enabling train limit. “Iron unload” has the limit is set to 1. Usually each block will have specific ins and outs for 1 part of a production chain and it just makes life easier in the late game having it setup for maximum efficiency. All blueprints are snapped to abslolute grid and powergrid is equipped with global red and green circuit network. 100x100 is a bit small, but it's the great size if you want different blocks for train tracks and stations and factories. FACTORIO BASE-IN-A-BOOKFactorio Lets Play with detailed design of a fully upgradeable base including City Blocks, Trains, Main Bus and Robots. These of course are varied and up to the player. So I'm curious what your overall thoughts are of the design. Jul 13, 2018 · As my next experiment in Factorio, I've started a "City block" map. Steel City Block 323 Ore -> 90 Steel/sec. 55 KB 1. 0. The short version is this. the trains all get schedules that have them go to the nearest FUELING Some other city block designs use a safe zone on the outer edges of the blocks but i wanted trains since they are very effective at moving things, even more so when using LTN. power poles with dedicated red/green circuit network. Am using 1-4 trains double loops and chain signals. but, the prod modules also slow production way down, so you use the speed beacons to speed them back up, and it balances out. Oh man did this push me to my limits of my understanding of circuits. (one corner does touch the next) Factorio - Master Class Blueprints - Nilaus. Since this was also our first/second Factorio world, the start was very inefficient and we learned a lot of things along the way. Solar Power. May 4, 2019 · Blokus wrote: Thu May 09, 2019 8:52 pm I do city blocks with LTN. If you go too small you will have a hard time fitting larger builds. 3. Discord server. The middle square of the 3X3 squares has a wall around the original crash site. Have each city block designed to make one type of thing, with any inputs supplied entirely by your train network Apr 2, 2024 · FactorioBin is a site for quickly and easily sharing Factorio blueprints. I have a pretty solid understanding of general rail networks. The ESP32 series employs either a Tensilica Xtensa LX6, Xtensa LX7 or a RiscV processor, and both dual-core and single-core variations are available. I hope you find it useful. Only thing moving via train is raw resources. I really like the city blocks from Nilaus and also wanted to use trains. Fits on a standard city block as made by Nilaus. For the beginne Because I jump from "no blocks" to "all the blocks" well after launching a rocket, I can go directly for longer trains through higher mining productivity. Don't put all the smelters and circuits next to each other. I can fit enough smelters to do 4 blue belts of smelting. This design produces 12 blue belts of green circuits, feeding a train station built for 1 locomotive and 3 wagons. The map still has the starter base/mall intact which consists of; - Science block -> 200SPM researching mining productivity while building the main base. 4k spm, city-block megabase. Discover new worlds with unique challenges, exploit City blocks are best when paired with point-to-point distribution systems (i. _Quadro Aug. ALT-F4. Weekly Question Threads. As others have said, it allows you to reuse designs, making it much faster to scale up production. Example: two trains have “iron unload” in their schedule. Current play through is a semi city block with a main bus. Book Contents. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Apr 26, 2021 · Xrefs: Reddit This is the start of a series of posts on our (philae, winston) play through Factorio with the Space Exploration mod. In this new map, which we call Endurance City Blocks with distance between Big Power Poles adjusted from 30 to 32 as K2 allows it for anyone who will appreciate it. But with drones or mods like Transport Drones (or even with vanilla belts), you can have very good looking and super simple city block setups. But whenever I had seen people speak of City Block designs, then yes, the idea was that the block itself was a self-contained unit that could be stamped anywhere in the gri Takes 8 belts (half belt plastic / half belt green circuit each), 4 blue belts copper plates and exports 2 blue belts red circuits Copy to Clipboard Show Blueprint Show Json 60 Green Circuits per second (Ratio perfect, Fits 3 per 100*100 Nilaus CityBlock) Make things expandable instead of overbuilding it. 2/4 Lanes tracks setup. first make sure you have a good place to make fuel at. With city blocks you kinda need a goal for SPM Oct 25, 2024 · City blocks – no matter whether squares, bricks or hexagons – suffer from having homogenous size. I guess I’ll get started on some modules. 87 on 24/8/23), all credit to Nilaus. It also works very well in modded games as there are tons more intermed items to work with and u can easily use LTN or Transport Drone to bring stuff as you need. That said, if you add speed modules to the cable makers and prod modules to the circuit makers, you'll get a ratio very close to 1:1, utilizing the space better. The ratio of cable assemblers to circuit assemblers is 3:2. 1878 solar : accum Vs 1. For example you could have a copper smelting block which gives several full blue belts of copper, or a green circuit block, each science would have enough blocks to build them. With that done, you build a city block of each science along with a city block of each component needed, as you go along you’ll be able to copy-paste blocks more often and soon you’ll be mega-basing. You asked about number and size of city blocks? My thoughts are that city blocks are ment to be modular, and you will have say more red card blocks than red science The TAG idea is great for when the map is zoomed out, but when zoomed in enough to see the world as the player sees when not in map mode, the tag goes away. I chose that for a several reasons: Artillery installs will auto fire up to ~8 chunks. com/ (I mean none that fits my needs / please me), I'm planning to build my own this week-end. Make sure you take into account the stack size of your fuel, for instance if you use rocket fuel that don't stack. A city block from Nilaus’s welcome to factorio series filled with solar panel and accumulators. My name is Nilaus and I am a full time Content Creator on YouTube and Twitch. Much bigger city blocks can include train tracks directly in them. If I need one producer block to supply multiple other blocks, I just have to add the right amount of trains. i play island map and after vanish bitters from main land, i started to try city block to playing more with train. additional lights connect to rail signals on the block, highlighting passing trains City blocks 100x100 as well. 664 solar panels. In this video, I drive myself crazyConsider supporting what I do: https://www. I just spent a couple of weeks playing around in sandbox + editor mode designing my city blocks. There's lots of ways of organizing your city blocks, and generally city blocks use trains for moving resources. I usually play rail worlds, so going large is just part of the game. Basic Smelting Oct 23, 2024 · City Block Base Factorio Prints user Erinch posted the City Block Base blueprint months ago. based on a 3x3 chunk layout. A 100x100 City Block design by Nilaus. City blocks are mainly popular because they go well with Nilaus sense for order. Depends on modpack and your wish to use it. Stone Furnaces & Bricks: 2. Dec 4, 2024 · With 1. I don't yet have a proper city blocks base, so I'm sure I have made mistakes, but here's my thoughts. FACTORIO 1. Basic Mining: 3. City Block 2. Loading data I took the city block layout Nilaus uses (I just looked up his youtube video, I think it's called 'organizing your base with city blocks'. This block was organized in small "villages" by 10 of that blueprint instances. Factorio One Per Minute. So, for example, for IR2 I went to city blocks right after researching Iron Age. Oct 21, 2024 · Major Features [space-age] Added space platforms, which can request items to be delivered by rockets and used to deliver cargo between planets. Red Circuits. I don't know if this will help, but in case it inspires you here's what I did: 1 - I didn't like the idea of rail blocks of the same size as the other blocks. Recently, the user updated the blueprint, possibly to help new players build a starter base in Factorio 2. So I could install one Artillery Battery near the corner of each City Block and have the whole of the block defended against Biter expansions. City block designs particularly carry the pressure that something should get a city block if you'd be willing to dedicate a train and station to it. So starting from new smelting blocks all the way up. May 19, 2021 · FACTORIO BASE-IN-A-BOOKFactorio Lets Play with detailed design of a fully upgradeable base including City Blocks, Trains, Main Bus and Robots. I started a new K2SE run recently. Contains a few other blueprint books inside and is grouped into similar use blocks. 7k SPM, expensive recipes). 1 favorites Mini City Block v1 0 favorites Aquillo-1 - solar normal quality spaceship to aquillo 0 favorites (Proof of Concept) Oribital interplanetary Auto-Mall ESP32 is a series of low cost, low power system on a chip microcontrollers with integrated Wi-Fi and dual-mode Bluetooth. Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. (I’ll try to post a screen shot later tonight but cannot promise ). Oct 14, 2024 · Hey, I made a massiv book of blueprints for space age. Basically if you're always transporting lots of things from one place to another (e. 0 - Factorio Space Age Master Class by Nilaus. This arrangement allows up to 6 ingredients as a cell input with 1 output. Oct 25, 2024 · select your fueling station, make sure it is robust enough to receive loads of trains, or just have multiples spread on the map with the same name. Of course, I know that one green circuit train won't supply all that, so I need more green circuit blocks. 120x120 looks plenty big from the map. patreon. Green circuit. lights attached to power circuit network read from color-components; use this to totally control the mood lighting of the factory. Steam Power 54 MW. TV - Confluence FACTORIO SPACE AGEFactorio: Space Age continues the player's journey after launching rockets into space. For me it has worked well for everything except red circuits so far, I had to use a tripple city block for 2/s. You seem to not have output for your circuits. This is my channel dedicated to Gaming with Let's Plays, Tutorials and live streams I play games that fulfill the 87 votes, 31 comments. City Blocks. 34 81,119. Totally up to you. I decided to be pragmatic and not only use 1 city block but 4 for a production part. But if I posted my factory everyone would laugh and criticize. While Train-based city blocks are the most common, there are several distinct approaches to city blocks, and hybrids between city blocks and buses also exist. Book of roboport-heavy 100x100 city blocks. I generally have a number of different types of city blocks In general, the concept of "make one thing in one city block" inflates the footprint a lot, because you need unloading stations - one for each material, loading station - for the final product, and since you are using standard city block size, the actual factory itself may or may not be sized well enough for it. For example the Speed Module1 block, I have three train stations. With your block size you may get 1/2 or 1/4 of that. Find blueprints for the video game Factorio. And because my blocks are large, the first factory ends up taking up only a few city blocks of space. My other planet factories are pretty bad and i would have to go to each of them and fix them up and do more work there, and its pretty tedious and i guess im kinda just burning out of it. This is my first foray into a truly dedicated city block and I wanted to make it scalable and/or flexible to facilitate anything from a 1-1 to a 1-4 train. Each city block doesn’t have rails at the edge, but a concrete path. Dec 5, 2024 · Im wanting to start a new factory, before making it to aquilo. If I do use 4x Productivity 3 modules in every assembler then I’ll only need 24 belts of cables = 6 city blocks. 559 accumulators. (HQ Album, Complete Book String). I am currently re-starting my SE run and I am planning on working with a 100x100 (96x96) city block design. Aug 11, 2024 · 96x96 blueprint with a 64x64 city block interior, ripe for the decorating. How many engines, how many wagons. 1. And all rails surround 4 city blocks 60 Green Circuits per second (Ratio perfect, Fits 3 per 100*100 Nilaus CityBlock) In my current base, I am staggering each row of city blocks by 3 chunks so every intersection is limited to 3-way, easier to signal to prevent deadlocks. (only tore down the rails up once!) I have basic circuits controlling the rail stations: turn on the output station when there is enough; turn off the input station when the buffer chests are full. Now the green circuits for inserters for green science are not being drawn off to make red circuits for electric furnaces! And nearly all my trains are intra-zone, so they never have to travel more than 8 or so blocks. , trains, transport drones, etc. They typically take in quite a few things and export quite a few thingsI pretty much shove stuff in until I either feel like the block is getting cramped or I have a plan for the space I'm not using yet. I was on the Factorio Discord yesterday looking for input and we just went completely off about buffered versus unbuffered train stops (1). decide on some basics. Factorio Prints. For example Electronic Circuit (city block row 2) +-Copper Wire (city block row 1) +-Copper Plate (city block row 0) +-Copper Ore (mined at patch) +-Coal (mined at patch) Nov 21, 2017 · So why have all of the city block rails? 2) If you’re going to add in loading and unloading stations on the existing city blocks, won’t deadlock be fairly easy? 3) it’s hard to tell from the map view but it looks like trains have to take a zigzag path round blocks rather than travelling between columns or rows in a fairly straight line. I'd up a few pics but imgur is taking a crap. Solar Block Oct 23, 2024 · Find blueprints for the video game Factorio. Plus the more space each block has, the more space is wasted if you don't go full megabase scale of production. Seems like I'll need 22 green circuit blocks to produce 1 red and 1 blue. I have a starter base design that fits within a single block, so I'll just start by wrapping track around it and then start building out furnace blocks, then green circuits, then chemical, then red circuits, etc. Posted by anonymous 13 months ago. 35 favorites Beaconed Green Circuits (1 Blue belt output) 24 favorites City Block Stations. I've been playing Factorio since 0. Factorio has never in many years had a sale, is currently not on sale, and is not expected to ever be on sale. 14 blueprint mods Blueprint String, Foreman, and Killkrog's Blueprint Manager It's worth spending the time coming up with station designs that can use circuits and combinators to actually count how many train loads of stuff is in the station (for pickup stations) or how much room there is for deliveries (with dropoff stations), and using that to set train limits. Aug 24, 2023 · This is a book combining all of Nilaus’ blueprints used in his Base-in-a-Book Youtube series, updated for the latest build (1. Produces one yellow belt of blue chips, one red belt of red chips, and one blue belt of green chips. Empty space in a city block isn't a sin but fill it with solar if you like. I currently have something like 15 City Apr 6, 2024 · Welcome to /r/Factorio!. Like two trains going through intersection from opposite directions both get rerouted to left turns at exact same time, or approach it for left turn at exact same moment. When you build the blueprints (with bots), the electrical poles might not be oriented correctly, but this should fix itself once you load the save. I am playing more like a style where I can expand my smelting line easily if I need more. 14 blueprint mods Blueprint String, Foreman, and Killkrog's Blueprint Manager Just completed an IR3 run using 50x50 city blocks and 1-1 trains. The second base will make gears, pipes, and engine units each in their own block. The red wire reads what the base currently has in stock. [Video Tutorial] There is also limited support for the 0. Leaflet | FactorioMaps | FactorioMaps City Block is The BEST!Short Factorio Tutorials First Edition: https://youtube. any belts or blue belts only sub-variants For this tutorial, I use 1-2 trains, fairly small city blocks with 3x3 chunk center, and roundabouts. I won't be doing this for copper wire for green cards, but I will for copper wire for red cards. Red I love symmetry i try to keep it but you can't if different recipe aquire different amount of different items . If there's something special about your version, I'd love to hear about that too. Traditional stacked stations for 7 inputs + 1 output would have a footprint at least as big as this city block even if I make them as compact as possible. So, for my current base, each if my City Blocks takes up an area of 6x6 chunks. I have done a K2SE run last year with a city block ground base on Nauvis and a bot base in Nauvis Orbit. The idea is that each city block is responsible for a particular production goal. Each locomotive has only 3 slots for fuel, so for rocket fuel I would use fuel < 2 812: fast-transport-belt: 416: fast-inserter: 160: assembling-machine-2: 128: fast-underground-belt: 112: medium-electric-pole: 80: fast-splitter This is my 500spm block for Brian's Self-Building Mega-Factory blueprints. City Blocks 2. City block for v2. com/playlist?list=PLdmTzXEEUupR1LB3uqQSScW4OKFksluyVShort Factorio Tutorials S This is the reason why I had to switch back to 3x3(100x100). For vanilla I would probably use larger trains and correspondingly bigger stations, and maybe more high-throughput junctions. Cityblock based RHD train network blueprints. Then I tried with bigger city blocks and that had some new constraints. I don't even have time to calculate efficiency. Beacon/Module Circuit Builds - FACTORIO MASTER CLASS [item=electronic-circuit] 45 / sec [item=advanced-circuit] 15 / sec My personal route to city-block megabase was as follows: Decide on desired size of the base (2. For this, I'd need to design a "block" blueprint. So I'm using LTN, but it would work with manual programming also, but i make all the cargo parts on my main bus, and train them here, along with liquid rocket fuel, each cargo rocket has a requester for one capsule and 10 packaged cargo sections, filter inserters make sure theres never more than 100 sections and one capsule, any extra is removed, and the cargo rocket isnt loaded with actual (-1,3) Battery + Blue Circuit + Concrete (0,3) Main Bus (1, 3) Blue, Yellow & Purple Science Paved City Block. Share your designs. I am doing city block SE at the moment with trains to transport between blocks and it's all going well. Community-run subreddit for the game Factorio made by Wube Software. City blocks very well for scaling and growing out of bus base. Then your blue science factory, blue circuits factory etc. Red Science & Green Circuits: 1. MiniBetrayal Aug. The walls raise up when trains a close and it would be safer if i made them raise even earlier but i cba right now. I can also easily expand my module production, my mall and so on. 364K subscribers in the factorio community. Nothing will change on the core block. 6 th 2018. additional lights connect to rail signals on the block, highlighting passing trains. i usually start my blocks around an oil node so i can start with the fuel source. 0eNrtfU1zHEeS5V+h4TBzQbZleHzLrA+7a7Oz29ZzmT70oU0mA0VIgjUbgEGkZjVt+O9bBVQVi0… My blocks tend to be large. com/Zyllius0:00 Intro1:25 Starter Starter Base™6:40 Starter Base™11:41 Apr 19, 2018 · Re: LilyRose's City Block base Post by AK90 » Fri May 18, 2018 11:09 pm I loaded this map on my PC at it hated me for it xD Cant get it above 18UPS, and thats on an Intel i7 CPU with 16GB of RAM. () [space-age… The ratio of cable assemblers to circuit assemblers is 3:2. You can throw that block down anywhere - geography be damned - and count on your rails to bring the inputs if you have sufficient supply, and thus provide the I'm currently building my own version of a block-based megabase, with a few major differences from the standardized "city blocks" to solve many of the exact situations you're describing. Consumes seven blue belts of copper, six of iron, and two of plastic, as well as a trivial amount of sulfuric acid. Works out well for my megabase-in-the-works. Community Maps. If I planned to go to city blocks at the beginning of the playthrough - I’d go there right away. all grids have red/green wires. Most of them are geared towards after you launch your rocket and become a multi-planetary factory builder. Loading/Unloading Stations with vanilla and LTN variants 4/8 belts. For the beginne My 160x160 block, with ~1/2 a block taken up by stations and stackers can just about make 4 yellow belts of green circuits (vanilla recipes). Blueprints can be exported from the game using the in-game blueprint manager. Once the process of building the blocks is all blueprinted and can just by copied, I end up rebuilding everything, inside the blocks. Feb 12, 2025 · City blocks are ""best avoided"" because they complicate a lot the pathfinding for trains, which very often end up the limiting factor on (mega) base designed around them, the trains are the first thing that will slow down the game in those and unfortunatly when this happens the ""solution"" is to redesign simpler train network. IMO, the rule for what gets separate city blocks is much like the main bus, that it's stuff which is needed in multiple places, and which you can process to a more finished state where it is needed. Search the tags for mining, smelting, and advanced production blueprints. After having that problem too, I came up with this (2-way/4lanes right hand drive), which works ok so far (still building on this map, but had 16x4 blocks running on last map):. Extra Info A belt to deliver electronic circuits to an adjacent block that's only 20 tiles away is boring; but a train that travels half-way across the map to pick those electronic circuits up, then does a lap around the block before delivering the electronic circuits next door, will make your factory look like it's doing a lot of stuff despite barely This blueprint is part of the “Dense City Blocks” blueprint book. green circuit block to red circuit block) then you're better with trains than bots. 0 BASE TOUR10. 1905 ideal. Some people like to dedicate a single block to each science type, some will cram as much "like" stuff in a block as possible. Space-wise, it's the same as in your setup, so it's not an issue. Train lengths. In my first attempt to make a city block base I ran into this issue too and the suggestion that worked well for me was using one block for the mall itself and a neighboring block for unloading all the things it needs. ). From my point of view the city block core (the base block without T-stops) is set in stone. is there any tips and trick about city block? my train configuration maybe not really satisfied cause the item not flowing like main bus so i need Mar 30, 2020 · Each zone is its own mini-pyramid, starting from raw resources up to finished products. 12. And generally block size is measured directly in terms of the size you give Factorio. This is my channel dedicated to Gaming with Let's Plays, Tutorials and live streams I play games that fulfill the In the event of trains, size your city block based on the number of trains and wagons you like to use, as this will determine the width and or height of your blocks. If you go too large you will waste lots of space for smaller builds. - Dedicated module factory -> 90/m speed3 & 45/m prod3 - Dedicated solar panel/accumulator factory doing 1000/m of both panels & accumulators - 1000/m blue belt factory Solar field for power FactorioBin is a site for quickly and easily sharing Factorio blueprints So in a city block format you'll have a big factory like this for your main items, it requests copper, plastic, green circuits and it loads a train with red circuits. 5 each for the same result with the modules. City block layout uses one train station per imported item, except one with coal and bricks (oil and water are piped-in) Per-machine modules are optimized first for throughput, and then for production and power The city block BP is included with and without tiling (concrete, hazard concrete, stone) Circuits to optimize train unloading Note: May be good to know that what I nearly always do with city block is build it in the same manner as a dependency tree. Mar 20, 2022 · Book: Nilaus' Base-In-A-Book: 1. Mid game you probably only need a 1-2-1 coal train in and 1-2-1 plastic out. The way I designed it, a block makes one thing only. It's just trains that make it complex as they don't quite fit the simplicity and compact sizes. Just factorio bitchin. If an item require 2 items to craft its the easiest to add the train station but when some require 7 you can't physically fit 7 1-4 train station so my advice is to incorporate 1-1 trains in the mid game so u can fit it and make it look decent like in the lab area at 0:16 Find blueprints for the video game Factorio. I think some time now how to get a similar strategy with space age? Has a range of small building blocks and larger whole resource processing trains stations. Making them on the main bus would also have a large footprint. QCed and set to snap to grid within chunk boundaries. So leaf 1 is the first row, leaf 2 the second etc. This is fully built by me, and I am expecting a circuit guru to tell me how I over complicated it and could have done it so much simpler. If I don’t use any productivity modules I’ll need 72 belts of cables = 18 city blocks making cables. e. I am a main bus enjoyer, and I think I have about figured out all there is to know about the main bus 96x96 blueprint with a 64x64 city block interior, ripe for the decorating. from there you just place the grid and factory parts. I have yet to try city blocks. The bot network isn’t perfect, but it should tile well if you pay attention to the rotation. for stations I use long trains (3-8) so the stations take 1 city block for a stacker and 1 city block for a train From what I've seen, there are 2 main versions of the rail-based city block design: Either a single block is small, only large enough to contain a section of track, single intersection or other small section, and productive areas are between where you place these blocks. City Block 100x100. ) He uses a 100x100 setup with four roboports and measuring sticks from big electric poles. Wish I had time to build beautiful circuit board looking city blocks like this. I would like to see the hightlight in both zoom modes. You don't have to make them all the same, but you need to factor max prod modules reduce the input requirements - the un-moduled build needs 2 belts each of green circuits, plastic, and copper plates vs. Smelting 30/sec. Nov 15, 2020 · In case you want to place lots of this city blocks, you might run into troughput problems too, there will be a lot of congestion. So share/tell me about your favorite city block blueprint books. The point of city blocks is production modularity - you have a block that, for example, takes 130 Iron/sec and 160 Copper/sec in and puts 180 Circuits/sec out (that's my 180 Green block). I currently have a game with the same problem. Most of the time I’m going to city blocks only if I can’t keep production chains clean by any other way. For example, you put oil processing + plastic in one fixed size block and leave it. This particular blueprint was inspired by Nilaus' Base-In-A-Book blueprint, which Erinch saw a need for optimization. I'll have to figure out that ratio(2 green + stuff = 1 red and 2 red + 20 green + stuff = 1 blue). Copy to Clipboard Show Blueprint Show Json. The job does pay for the electricity that enables me to digitally mine coal iron etc. (I welcome this as it helps me to learn). I don't think deadlocks are a main problem in this design specifically - I don't see how they'd happen outside of extremely unlikely circumstances. I want to try to make a city block factory. Deciding factor for me was a realization that bigger blocks have almost nothing significant to offer compared to what can be achieved by combination of several smaller blocks. Using trains should be fine. After lots of struggling, we recently finished our first SE world after 624 in-game hours. One thing that city blocks really help you with is spacing things out. It uses STEP RC's 500spm block that I really enjoy using. ewsbuqyexfxyjubpjperpcobomwvuznbokgikvfmludadvbutualawwmfumkwkwteiviqgqzqisgivmqqd