Factorio city block size map.
Factorio city block size map.
Factorio city block size map I designed this mod to use it with my City-Blocks-64. 100x100 is a bit small, but it's the great size if you want different blocks for train tracks and stations and factories. 1905 ideal. Search the tags for mining, smelting, and advanced production blueprints. 58. City Block is The BEST!Short Factorio Tutorials First Edition: https://youtube. Factorio One Per Minute. City Block 2. I generally have a number of different types of city blocks * Inbound logistics (Trains and storage areas) Feb 20, 2023 · I noticed that most of the standard blueprints and youtube videos involving a Grid or City Block make them 100x100. Most of the time I’m going to city blocks only if I can’t keep production chains clean by any other way. I haven't played in many years so this should be interesting. depends on what you want. Book of roboport-heavy 100x100 city blocks. Everything is based off of the city block. If you're still having trouble (which can only happen if your block size is unusually small), consider making your mall bigger, occupying 1x2 or 2x2 block space. They typically take in quite a few things and export quite a few thingsI pretty much shove stuff in until I either feel like the block is getting cramped or I have a plan for the space I'm not using yet. On the other hand large power poles and roboports don't connect in multiples of 32. I then use LTN stations such that: I've noticed that most people seem to rely on a 100x100 block template. Also made a BP with two stacked stations - sometimes 4 stations in a block aren't quite enough. If an item require 2 items to craft its the easiest to add the train station but when some require 7 you can't physically fit 7 1-4 train station so my advice is to incorporate 1-1 trains in the mid game so u can fit it and make it look decent like in the lab area at 0:16 The second base will make gears, pipes, and engine units each in their own block. I personally prefer small-cell grids with single concerns to big city-blocks. Snapping 128x128, absolute, on grid. Each side should be able to fit one full train. If you didn't include the "road" space that is usually left between the blocks, you can increase the "grid size". This is enough to have a 1-3 train, or two 1-1 trains wait a the same station. breaking the networks down allows them to work better on smaller scales. Depends on modpack and your wish to use it. then you can decide how many power poles you want to define the size of the block. Community-run subreddit for the game Factorio made by Wube Software. You asked about number and size of city blocks? My thoughts are that city blocks are ment to be modular, and you will have say more red card blocks than red science Because I jump from "no blocks" to "all the blocks" well after launching a rocket, I can go directly for longer trains through higher mining productivity. Over the past few years I’ve been slowly putting together a blueprint book for a city block system in Factorio. Smelting But good x-junctions use a lot of space, which can get awkward especially with a city block layout. 38 votes, 20 comments. That is, if you set the absolute size to be 100x100, then that's how big your blocks are. Mrpjspencer Oct. As for how many chunks deep that is, it would take a dev to reveal. (I’ll try to post a screen shot later tonight but cannot promise ). For vanilla, you could totally do this for a lot of the factory. The middle row is used for train stations, and the other two to place the production setups. This isn't going to cut those pieces off. 4k spm, city-block megabase. com/playlist?list=PLdmTzXEEUupR1LB3uqQSScW4OKFksluyVShort Factorio Tutorials S Then all you need is a blueprint for your city blocks. A city block from Nilaus’s welcome to factorio series filled with solar panel and accumulators. Reply reply General_Tomatillo484 FACTORIO 1. Decide on desired size of the base (2. ] But I started encountering problems when pasting down a blueprint with the stations already named that would get deliveries scheduled before I could straighten out the station names, or worse before the train tracks were all in so the deliveries went to a different block. Aug 11, 2024 · 96x96 blueprint with a 64x64 city block interior, ripe for the decorating. And definitely, I almost exclusively used 1-1 trains in space. But the blocks need to be pretty big, since a lot of py buildings are very large. Or just leave them as is, as long as it works. It contains a magnificent main bus that spans multiple "city blocks" an Each city block doesn’t have rails at the edge, but a concrete path. Also from a aesthetic preference I see more beauty in the organisation and order than the chaos. (one corner does touch the next) Oct 23, 2024 · So in case someone has new layout for mici city blocks, can you share it ? Factorio > General Discussions > Topic Details. Share your designs. I have looked at a large number of ready-made blueprints, tried different options in the sandbox, and can't make a decision on what size grid will be the most optimal for city blocks. I'm not an expert, but I firstly made chunk-aligned rail blueprint book (straight and 3-way intersection, my hexagons don't need 4-way). Of which I'm using 4GW currently. It works like this: 1. Last but not least, I'd treat the city block as it's own factory. so like let's say you want to make a 3x3 block, set out the power poles in a 3x3 grid, then draw the A 100x100 City Block design by Nilaus. Kruel. That way, when your block get 4000 items A, a train will come, take them, and go away. Dec 3, 2020 · That block supplies the building train with all of the stuffs needed to build the other city blocks. You could use 1-3 trains only instead of 1-4. In my current base, I am staggering each row of city blocks by 3 chunks so every intersection is limited to 3-way, easier to signal to prevent deadlocks. I won't be doing this for copper wire for green cards, but I will for copper wire for red cards. Find blueprints for the video game Factorio. I have seen other non-rotational alignments and more complex geometries (there is a grid out there in a map I saw once with a set of 8 rectangle sizes and various transition prints between them so you could place the 2x3 block next to the 5x3 block but couldn't place the 2x3 block next to the 5x5 because that was illegal on the map and none of The 4LP is exactly the size I'd been working with on my most recent playthrough, that I've concluded that this size is WAY too small. I waited to do city blocks in space until finishing the tier-4 sciences. Jul 30, 2021 · Press ctrl+F4 and enable grid lines, and make sure that everything fits into the 128x128 area. It is I attempt to start a base in Factorio as a fairly new player (100 hours only). 0. Mega Base. Oct 23, 2024 @ 8:28am Space age Apr 2, 2024 · FactorioBin is a site for quickly and easily sharing Factorio blueprints. MojoD1 Nov. After playing for about 5 years and watching some of Nilaus's videos, I decided to due a full bob + angels city bocks by rail in 1. If I do use 4x Productivity 3 modules in every assembler then I’ll only need 24 belts of cables = 6 city blocks. Nov 24, 2021 · Decide on desired size of the base (2. Once you get your city blocks going, you can start dismantling the base. As far as 2-lane vs 4-lane railroads, I'm in the camp of keeping it 2-lane. solar panel or module building arrays) should probably all not be forced to be the same size and sit on the same grid as science. The bot network isn’t perfect, but it should tile well if you pay attention to the rotation. Regarding hexagons - I don't think they're really more efficient. I transitioned from a ~150spm main bus base to a city blocks that is slowly growing (still has lots of problems ofc) to a city blocks megabase with 650spm as of now. By default: - a block has a size of 64x64 (2x2 game chunks) - a district is 7x7 blocks with a useable area of 3x5 blocks. All works fine with the 1000 one, but when I use the same settings for the 2500(home orbit and asteroid field) It just refuses to anchor on the target asteroid field, it files there and after anchoring to clamp it just launches again and anchors again to the same clamp and that goes The intention is for each city block to have one input train and one output train per block. 1 station on each side). What happens in between is irrelevant to the larger logistics system - only that this particular part of the factory needs iron and copper plates as an input, Jul 30, 2020 · Original reasoning behind this was, that i created chunk aligned city block rails that span over 7x7 chunks and then when placed on map it wouldn't align with my first (non-bp) block - like this: (because of grid size 224x224) This blueprint is a grid-aligned city block with rails on its edges. 88 MW setup that fits perfectly within a city block. Grid-locked 100x100 city blocks. The train then takes the stuff to the city block, with low item thresholds (IE - no more than a few of any one thing needed to be held at the building station) to avoid overstocking the various building stations. QCed and set to snap to grid within chunk boundaries. The neat lines make my brain go brrr. I guess I’ll get started on some modules. +1. If you press shift + space you can see the grid, "chunks" are the big squares, which consist of 32x32 tiles. From what I've seen, there are 2 main versions of the rail-based city block design: Either a single block is small, only large enough to contain a section of track, single intersection or other small section, and productive areas are between where you place these blocks. Solar Block I have a vanilla map with my city block size at 35x35 chunks. If I want to mine a patch, I build the city block intersection pattern out to that patch. City block for v2. I have done a K2SE run last year with a city block ground base on Nauvis and a bot base in Nauvis Orbit. 370K subscribers in the factorio community. Size of the actual blueprint isn't important, it can be larger than the 32x32 square. You'll find that 1:1 trains are quite sufficient. 0 City blocks should use the Blueprint grid feature to align blocks perfectly. My main argument is that Factorio's map is square aligned and doesn't allow for arbitrary element rotations. Size 196 x 196. City blocks 100x100 as well. Mar 5, 2021 · I'm working on blueprints for a highly planned base and extensively using the snap-to-grid feature to take the guesswork out of aligning things. additional lights connect to rail signals on the block, highlighting passing trains /train/right-hand-drive/ Info. The stations can support up to a 2x4 train. 07 KB 1. Book Contents. If I don’t use any productivity modules I’ll need 72 belts of cables = 18 city blocks making cables. you most often build rows of assemblers not squares of assemblers. 664 solar panels. Not using this option would make very little sense if you're using city blocks. A 50x50 blueprints will snap to a different grid than a 20x30 one, which will be different than a 30x20 one. As far… I love symmetry i try to keep it but you can't if different recipe aquire different amount of different items . The actual factory can still use a main bus, or you can put train stations around the edges of the blocks. e. for stations I use long trains (3-8) so the stations take 1 city block for a stacker and 1 city block for a train All entirely up to you. You could combine two city blocks into one, making then non-cube but still rectangular. (1-3 meaning one locomotive + 3 wagons, 1-1 meaning one loco and 1 wagon). City Blocks. Each district consists of 5x3 city blocks. City block design is all about the intricate block design rather than the factory as a whole. you can fit a dedicated lane, space for a train before each crossing, 4 way intersection within a "standard" city block the size used in the game at the top of the thread. When you are done you can pick absolute snap to grid with appropriate offsets (depending on how much you want the blueprints to overlap) Book: City Block: City Block : City Block Refined: City Block Solar: City Block Solar Refined: Solar: Depo [virtual-signal=signal-1][virtual-signal=signal-0] train 2 wagon SPM blocks are common, and usually the source of the desire to grid, but other things like mining arrays, power blocks, "mall"/hub blocks, and factory supply arrays (e. 3 favorites 1. 6 th 2018. The rail system is formed by putting in either a straight track, turn, or 3 way junction that take 1 city block each (a 2x2 of roboports max logistic range). View Copy. Jul 13, 2018 · Hi everyone As my next experiment in Factorio, I've started a "City block" map. This is my railway network city block base. I currently have something like 15 City I'm currently gaming of a "meta game" for myself - I want to develop the most optimal blueprint book for trains and city blocks that will fit most scenarios. Jul 31, 2021 · If by "chunk aligned" you mean align them properly relative to each other (and not necessarily with the chunks of the map) it is easily solved through the "snap to grid" option. So each "block" had 3 modules, and each module accepted resources from the top and outputed it's result to the bottom. 000 Science / min Megabase created by Little_Elia featuring City Blocks, lots of Master Class designs and connected through Logistic Besides that, city block is an organizational concept, not a logistical one. I hope this helps you to decide on your city block design. Pauls World 2 1 favorites Mini City Block v1. font in 7 different sizes for Factorio Space Age *reworked* Hi, Huge thanks for the BP's. I chose my block size so that a radar on each corner covered the entire block - that way I can zoom in on the map and see what is going on from anywhere, and apply blueprints remotely. Make each block create as many resources as possible, so that you can fill a train fast. The type of intersection will also influence block size because if you have small intersections that will not let train turn around inside the intersection then your trains will have to go around a full block before they turn around but your city blocks will be smaller. 1878 solar : accum Vs 1. The input train will have filtered cargo slots and a route to gather up the inputs required to supply a city block. The wide block makes sense, considering how much room is lost to support the 4 trains. City block design is about designing specific sub factories building one specific output - aka plates go in, chips come out. 8K spm science mega-block. Mid game you probably only need a 1-2-1 coal train in and 1-2-1 plastic out. Nov 11, 2016 · A City Block is the size of 4 Roboports and includes roads, power poles, lights and a big area for building a modular area. Jun 17, 2021 · You can make it any size you want, though 100x100 seems to be the standard size most people think when talking about city blocks and I think that's due to the fact that roboports have a coverage area of 50x50 so they align perfectly with the logistic network coverage. I personally prefer small-cell grids with single concerns to big city-blocks. Untitled. If you have many trains incoming, you don't want them waiting for too long. City Block 100x100. I’m also using 2-4 trains for solid items and 2-3 for liquids. 0 BASE TOUR10. The solar field surrounds those districts, and consists of 51x29 stamps of a 26. Description Has anyone tried to make a city block about the size of a trains turning radius - whatever that is? The block might be about 12 tiles, 90 degree turn then another 12 tiles then turn etc. Jumping from block to block Jump straight to the next block or district or make only a single step also with the fastest equipment. A dedicated block just making space platform is very nice to have - 50k platform is more than enough for a new large orbital solar farm, or to jumpstart a new orbital base. For this example I'm using Nilaus-style 100x100 tile city blocks but this should work for whatever grid you like. And generally block size is measured directly in terms of the size you give Factorio. Then I'll make the city blocks quite wide, perhaps 3:1 or 4:1 rectangles. For a small block this is fine. red/green power poles with dedicated electric power poles. You want your city block producing A to have a train limit of (number of that item A, divided by 4000). I personally found three roboports of size vertically and about 6 horizontally worked for me. Posted by anonymous 13 months ago. The city block creation in K2 doesn't seem different than in vanilla to me. For this, I'd need to design a "block" blueprint. Since this was also our first/second Factorio world, the start was very inefficient and we learned a lot of things along the way. Robo-Covered 200-Hour Map. as you grow connecting them actually starts to hurt it as the jobs start to take longer and longer. So, for example, for IR2 I went to city blocks right after researching Iron Age. For me it has worked well for everything except red circuits so far, I had to use a tripple city block for 2/s. If you reach 8000, a second train can come etc May 4, 2019 · Blokus wrote: Thu May 09, 2019 8:52 pm I do city blocks with LTN. In this Factorio Base Tour episode we look at ZERO's 1k SPM city block belt megabase. It uses hybrid techniques by mixing bot, belt and train production. That way everything just fits. 1. These blocks usually contain a square of 2way rail around it. FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co This is on my angelbob map and these blocks are limited to 1 lane each direction and 1-2 trains. 1-8-1 megabse trains work nicely with 100x400 "blocks" with one 100x100 block for main rails/intersections, then a block of stacking, a block of unloading and loading then 1 100x100 block of beaconed build. in my largest base i have my yellow science run by bots due to high demand for material, im not Apr 26, 2021 · Xrefs: Reddit This is the start of a series of posts on our (philae, winston) play through Factorio with the Space Exploration mod. 20 th 2018. It would be the smallest block possible for the turning radius + engine + 1 carriage (I. Rail Segments 100x100. - Dedicated module factory -> 90/m speed3 & 45/m prod3 - Dedicated solar panel/accumulator factory doing 1000/m of both panels & accumulators - 1000/m blue belt factory Solar field for power I'm playing PyMods, and my starter city blocks were 2x2 chunks (64x64 squares). The blueprint can be used in a train-based base, where each block can host some production. No monsters, lots of mods (including most of the Bob's mods), and sandbox/casual mode (i. The first just makes blueprints tile when you drag them. so if you really wanna prioritize things a local network at the wall to provide repairs and ammo and local grids only where needed will cut severely on the cost. city block size. Roboports have a 50x50 logistic area, people like to build city blocks around this so they're already "measured" City block blueprints are almost always set to Snap to Grid: Absolute. It was the first map I launched a rocket on and so I've spent basically my entire Factorio career playing this one save. City Block v0. The middle square of the 3X3 squares has a wall around the original crash site. Solar Block 100x100. Rail blueprints are right-hand drive and for 1-8-1 trains, using vanilla train limits. I'm curious what you all think. lights attached to power circuit network read from color-components; use this to totally control the mood lighting of the factory. I have 1-4 trains bringing in crushed ore and crushed stone on a separate "high density" line which gates off the 1-2 lines it crosses when needed. Now it's "done"! I've put at least 260 hours into this map. I went to the sandbox to experiment. 70 KB 2. 32 6,376. MojoD 3200/Min Science Megabase. . IMHO 2-4-0 is a decent compromise - at 41 tiles long it fits easily enough in city blocks around 100x100 tiles in size. Perosnally I ended up settling on fairly large 126x252 grid. 34 21,418. City Blocks 2. I have been using the spaceships mostly, and I run into issues with the 2500 ship. Mar 6, 2024 · CityBlock(グリッドパターン)このページではCityBlock(グリッドパターン)関連のブループリント(建設計画)をまとめています。 There are two options for grid alignment for blueprints. In this new map, which we call Endurance I've seen a few maps made with city blocks and/or grid-aligned city blocks. One thing that city blocks really help you with is spacing things out. I could once again try smaller trains, specifically 1-2. a total coverage grid will provide easy coverage to any situation, but the pathing of the bots can add up when they gotta keep making stops to charge. So keep that in mind. I use a 5x5 (in chunks) no-left-turn grid cell, with an interior buildable space that's only 3x3 chunks. After playing around with them, my first impression (based on the following observations) is that they don't seem worth the hassle and added expense unless the motivation is purely aesthetic. 7k SPM, expensive recipes). The input/output of a block comes from the a costume station design that the blocks should be build around to fit. Rail Oct 29, 2020 · Today we do another Factorio base tour of NightStylezz awesome City Block factory. For example, you put oil processing + plastic in one fixed size block and leave it. g. You set the width/height there. 31. The blocks help me compartmentalise sections of the factory so I don’t get overwhelmed by the sheer scale of things. 0 - Factorio Space Age Master Class by Nilaus. I'm considering either no-left-turn RHD grid or offset-square (the one where city blocks are offset half their size across one axis, which makes T-only intersections). I play on an isl depends on size and demand for the bot usage. This allows biters to grow/expand in unrevealed sections. - a step is a 1/32 chunk For example, lets say your train want to take item A, and can transport 4000 of it. for central locations connecting all allows your logistic and construction networks to work well. Apr 6, 2024 · Make things expandable instead of overbuilding it. Black areas of the map are generated several chunks deep from the nearest revealed map section. Apr 19, 2018 · "I got the opportunity to take a tour of an impressive beautiful Factorio base created by LilyRose: - No Robots: Pure belt love - No Modules or Beacons: Clean designs i build the size based off the maximum distance of large power poles, and then the roads between are 4-wide with 2 spaces on each side before the power pole. I named everything [block type] [# of block] [commodity] [p/u|drop] [a/b/c. Plop that into a calculator and see required throughputs. I suppose there are numerous secondary reasons for this, but the chief reason that that is too small is that I plan to use decentralized stamps (when smelting is at capacity, just stamp another smelt-block elsewhere within the pre-laid grid) meshed together with Feb 12, 2025 · If you are making blueprints, a good middle ground could be to have 2 version of the block, one that would be the size of 4 blocks, and not have stations on the sides, if you have to cross or a lake, or if you want to "leave some room for trains" around a congested block without adding too many rails/path. I also fit it so that only 4 different factories fit inside each block with their own pull in and out. 1. Since the maximum distance betw 120x120 looks plenty big from the map. lots of cheating, including water pumps anywhere) (Reading bottom left as x,y 1,1 sorry software developers!) Block 4,3 is my nuclear power block, outputting 13GW. All blueprints are snapped to abslolute grid and powergrid is equipped with global red and green circuit network. There’s a few key features that makes my system fairly unique: Rails are run through the middle of blocks, not at the edges; Rails are only run where needed, not in every block; It uses a fairly sizeable 128×128 grid Regarding the resource calculation, if you are not using mods like Factorio Planner, I'd go big. The city blocks are pretty big (200x200 interior space). I then use LTN stations such that: Aug 21, 2023 · I've noticed that most people seem to rely on a 100x100 block template. "City blocks" is just a fancy way of saying "I built a bunch of concrete squares and put my factory inside them". Grid Aligned City Blocks and Rail Segments - FACTORIO MASTER CLASS. An extra blueprint with the station with enough overlap with the block blueprint that it can be easily and confidently placed makes it pretty straightforward to customize blocks according to how many stations are needed. Using both the blueprint deployer chest and the scanner, you can add a station that enables itself once the city block has been scanned to be built, safe and cleaned, to request a train with further instructions on what the city block becomes and deploys itself, and removes the station once deployed. Author: Created: 5 years ago: Last Updated: 5 years ago The map still has the starter base/mall intact which consists of; - Science block -> 200SPM researching mining productivity while building the main base. This should leave plenty of room in the 3 input, 1 output case. It was roughly the size of 3 train stops branching off the main line long. can you fit 2 rows of beacons and a row of assemblers in the center? rectangles are better than squares, i. 559 accumulators. I also have 4x4 chunk city blocks in my PY playthrough (without alien life and with waterfill) and I'm a bit further in at 145 h. If I planned to go to city blocks at the beginning of the playthrough - I’d go there right away. Where you might deviate is smelters - raw iron and copper ores need by far most train traffic so for those you could switch to 4-8-0 or even 7-16-0 (with 5 locomotives in the middle you can have 180° "kink" in loading I'm a novice at city blocks, but things to help size your block: train size. The base is organized in 13 districts, connected with a 4-lane train track. This is puzzling to me since 96x96 would make it exactly 3 chunks by 3 chunks and still leave a 2-block border outside of the power-pole square. One of the many reasons I never do city blocks is that this is so unflexible You could tear down the whole thing. The output stations will all supply a single component. Set snap to grid and set the first X and Y values to 32 (a chunk is 32x32 pixels) now every movement when you have the blueprint active will jump from chunk to chunk on the map. After lots of struggling, we recently finished our first SE world after 624 in-game hours. 2: Block I've seen a ton of different block sizes around. Sep 12, 2019 · tldr; How big is "too big" for a city block? My context is to attempt to build an entire base out of uniform tiled blocks of the same size, repeating (and likely decentralizing) tiles where needed, and perfectly willing to leave some fallow space in a given block. I've seen a ton of different block sizes around. It works well with smaller train sizes (I am a big fan of tiny trains, one locomotive and one or two cargo wagons). Yeah, I was with you on that. I've been doing all my initial design work with the grid lines turned on so I can make sure everything is lined up on chunks, so all of my designs end up being based around a 3x3 chunk area, or a 96x96 tile area. Performance gains for OP's fixed size map should be practically non-existent versus an infinite map. I was using 1L1C (1 locomotive with 1 cargo wagon/fluid wagon) in a 100x100 size city block, as to achieve spaceship victory, the scale is enough. . biggest factory size, e. So, for my current base, each if my City Blocks takes up an area of 6x6 chunks. The other (absolute) makes them snap to a grid of whatever size they're set to, centered on the initial spawn location. lcvhj icilmr rsece uejo umdwb faqi ikvw mebxk rlma aanyc jkorlr nnwjh dwdd curuom oknfp